Prototype v4 · the sequencer

Play the
machine

One idea, two ways. The grid is a step sequencer: a playhead sweeps the bar, the words never move, and every tap you make is a note in the track rather than a click on top of it.

Y — vertical
Which row is your answer. This is knowledge.
X — horizontal
Which step it fires on. This is timing.

The two axes that must never answer for each other are now literally perpendicular. You cannot confuse them, and the rhythm can never leak the answer.



Tuning
122 BPM
A correct word is spoken back to you on the beat. The musical payoff and the pronunciation model are the same event. Uses the browser's voice, so quality varies by device.
0 ms
Raise this if your taps register late.

Your taps are the instrument. Every hit is a note from the track's pentatonic scale, walking upward as your combo builds — so a streak resolves into a melody and no interval can ever sound wrong. The instrument changes as the mix grows: woodblock, then pluck, then bell, then lead stab. Accuracy changes the timbre, not just the score — perfect hits ring bright and wet, late ones come out choked and dry. A miss doesn't buzz at you; it just leaves a hole where a note should have been.

Still synthesised, because an artifact can't fetch audio. It is built as buses — drums, bass, pads, lead, taps, with reverb and delay sends and the pads sidechained to the kick — so real stems drop straight into the same structure.

0 / 12
Drums
Bass
Chords
Lead
Get ready…

Round complete

Score
0
Best combo
0
Words known
0

Knowledge axis — feeds the SRS

Timing axis — feeds difficulty, not the SRS